deus ex: invisible war isn't a good game, but i enjoy how weird it is. the vibe, the odd light colors with razor-sharp shadows, the bizarrely cramped levels. the a-posing, dead-eyed characters. the circular ui. it's the intrigue of a cursed zillow listing, in videogame form


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in reply to @amydentata's post:

I played that game to death when I was 14 and I still kind of love it. The Political Philosophy 101 set of faction choices are extremely unsubtle in retrospect, but it's still somehow better than the "we let you be an evil bastard or paragon of goodness" dichotomy that most RPGs stick you with.

invisible war on the xbox was probably my first proper exposure to an immersive sim and honestly I'm still in love with the severely uncanny vibe of it. the future is truly just an expanse of fluorescent sterile yet also grimy hallways, it's an art piece, normies just don't "get" invisible war, is what I think