andypressman

low stakes, high jinx

Books, interfaces, games


A collection of one-shot games centered on a spaceship making a ponderously slow journey across the galaxy.

The first session is a world-building game, establishing the purpose/structure/inhabitants of the generation ship. The other games in the collection could be played at random, and range in scope from intimate to blockbuster. A final game is included for when the players are ready to end the campaign.

To simulate how long the journey takes, a dice is rolled to determine the generations that have passed on board the ship since the prior session.

Questions

  • How to establish plot through-lines that would carry across multiple generations?
  • How to have substantially different game concepts that would feel unified in spirit, without also having persistent player characters?
  • What games have I enjoyed that weren't built around persistent player characters? Or maybe it's enough to spin up new characters for each session so long as the setting is persistent.

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