andypressman

low stakes, high jinx

Books, interfaces, games

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in reply to @andypressman's post:

That's a good idea that hadn't occurred to me. Each color could have a couple tints, too, to create a bit more depth in the space. I'd been sketching out the room details in b/w (seen in the following post), but the way elements overlap was making the foreground/background details hard to distinguish.

The other thought I had was to use this colored outline as a diagrammatic key next to the text. Maybe all the more reason to do that if everything in the room maintains a consistent color palette.