Who at godot thought it was a good idea to remove h-flip and v-flip from tilemaps and instead force you to make new tiles or alternate tiles in the tileset itself and make new collisions for those tiles
I am going to cry

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. . .

Who at godot thought it was a good idea to remove h-flip and v-flip from tilemaps and instead force you to make new tiles or alternate tiles in the tileset itself and make new collisions for those tiles
I am going to cry