
Writer, game designer, engineer, bisexual tranthing, FFXIV addict
OC: Anna Verde - Primal/Excalibur, Empyreum W12 P14
Mare: E6M76HDMVU
. . .

I have never been sure what them numbers mean, but 35k is a lot of numbers!
If it's using ping, which it should be, those are milliseconds of delay between call and response to the server.
What that means is every time the server sends my client a message like "hey draw this AOE marker", I get it 35 whole seconds later.
Which is why my experience of PvP was being stunlocked to death before I could even manage to target anyone.
Similarly high ping is also why I had to quickly memorize the AOE patterns of some raid bosses, because the delay is so long that by the time I get visual notification it is already too late.
it's not ping. it's packet count, iirc - that or bytes transferred. recv will always be dramatically higher than sending (edit: at least, when doing content. when in a quiet area, the difference will be a lot less pronounced), as your client is only sending data about your actions, but receiving data about everything else that's going on.
so yeah, the numbers are pretty much completely meaningless.
that said, 35k on recv is probably indicative that they're either in an area with insane amounts of stuff going on, or quite likely, there was network issues and ye olde tcp fun times happened
Yeah I thought it seemed impossibly high. That makes more sense ... But is also kinda useless information because of course I was pulling a lot of data if I'm in a 72 player PvP event. XD
Which just makes it more mystifying why my lag seems so bad. I did ExDeath last night and some of the AOEs didn't even show a warning before they were already off. And I know there should've been one because I've done it before, and because I could see the other players moving to avoid the thing I couldn't see ...
I wonder if the trouble is on my end after all? I noticed while trying to diagnose that some sites actually couldn't even get my IP, and I'm wondering if AT&T is doing something fucky. :/