i don't like when people talk about game design as if it's a science that we make incremental progress towards understanding.
most people understand on some level that games are a creative medium and that an industry sprang up around that medium to fund projects, and that those two things aren't the same. but it's always surprising how completely people can lose sight of this when they talk about art and craft.
game designers in the 80s "didn't really know what they were doing" in the sense that they didn't have nearly as much prior work to learn from, and didn't have as clear an idea of what would sell. genre boundaries were fluid and vaguely-drawn. so they tried everything they could think of (and could get away with on the brutally limited hardware), resulting in an inspiringly eclectic range of stuff, much of which had the unsurprisingly shonky feeling of a first draft. and we love a lot of that stuff, partly because it showed us what was possible within the medium. those early designers felt like explorers.
whereas today it feels like almost every discussion is about the market - what will and won't sell, what ideas get the most attention, what mechanics will wring the most money out of players. and with the enormous money pie has come a vast body of conventional wisdom dictating things about art and craft. many designers have "become smart" only in the sense that they've fully internalized that market thinking; compared to their predecessors there are so many more things they deliberately do or don't do because they know it would help or hinder, respectively, their game's salability.
and anyone who loves the medium feels the ill effects of this on some level - we know that the total range of what is possible in the medium is being sieved through the market, that there are games we don't see, ideas left unattempted, because of this. so we might vent that frustration as "games are worse".
but we need to state plainly that this is an indictment of the market, not of the medium, and a clear sign that we need to look beyond markets and their dogmas to explore the furthest most exciting reaches of the infinite space of human creativity.



