I think Dark Souls might have ruined the metroidvania genre by making every metroidvania think it has to be "like Dark Souls," ie, pointlessly challenging with an overbearing parry system
It was a very funny self-own for me to make this post and then immediately try out Grime, a game that tutorializes the parry before it tutorializes attacking
I am tired of the 'good combat' industrial complex I am tired of parrying I am tired of games making me invest time in learning boss patterns before they've done the work of proving they're worth my time
the problem with parries is that they are binary. you either get the parry or you don't. in a game where combat is centered around parries, everything is boiled down to reaction and rote pattern recognition. positioning? crowd control? unique strategies? all are gone. just hit the button at the right time, and hear the loud sound effect, or don't and die.
this is why parries are so popular, of course. what you did right is instantly rewarded, and what you did wrong is instantly clear. none of that frustrating vagueness of dying because you let a group of enemies take control of the screen and overwhelm you, or because the attack you tried to punish a whiffed attack missed. just hit every parry and win!
of course, that "frustrating vagueness" frequently comes from depth. higher-level strategic management of situations, knowledge of all of the players tools' and their unique properties... it's what makes action games of many types truly rewarding to explore in the long term.
it also makes it easier to ease players into games, because they don't immediately have to master everything that will help them win. if the sole factor to winning is correctly timing all your parries or dodges, then the player is directly forced into that dichotomy and if they can't reach a specific level of competence, well, tough shit for them I guess. the only ways to modulate the difficulty of parry-focused combat are to adjust the punishment, adjust the enemy's timings, or adjust the timing windows, and none of those are that accommodating, IMO.
leave the timing tests to the rhythm games, where they belong. join the anti-parry movement today.