applecinnabun

fatigue elemental raccalope

  • they/she

game dev/sk8r grrl/guitar/flute/tree liker/indie game obsesser/basic autumn bitch. working on hoptix!

<3 @static-echo <3


play the latest (free!) hoptix demo!
sonicfangameshq.com/forums/showcase/hoptix.1948/
hoptix on twitter (not active, some cool dev posts there though)
twitter.com/hoptixGame
profile pic by @cottontailcat
cohost.org/cottontailcat
BUSINESS
hoptixgame@gmail.com

dear everybunny, please answer so i can continue to get to know u better:

which of these gives you feelings of power? maybe you don't necessarily love fighting, but if you have to, how do you want it to go? also note: i'm not asking what your actual skillset is, just what you'd like it to be.


type a: you want to overwhelm. whether it is through sheer force, through being unmoveable, through being overwhelmingly fast, through the power of rage, through the power of love, you want to present a threat that your opponent simply can't answer, whether they know it's happening or not.

type b: you want to know. you wish to simply understand what your opponent is doing, why they're doing it, when they're doing it, and counter as a simple matter of efficiency and of course. whether through parries, casual dodges, or presenting attacks that you simply know they are not looking out for.

type c: you want to outmaneuver. fighting is more about performance than destruction to you, and you want to show your opponent something they've never seen before. you want to physically be somewhere your opponent didn't expect, and get there in an interesting way. if you parry, it is more about the dance and about flexibility and adaptability than it is about knowing exactly what your opponent will do.

type d: you want to prepare. you're not actually looking to be the strongest, fastest, most adaptable, or even necessarily the smartest person in the room. you want the battle to be won before it begins, because you knew ahead of time how it would go and stacked the cards in your favor beforehand. whether that is through trap-setting, weird niche tool/spell preparation, or studying an opponent beforehand to learn their exact weaknesses.

type e: you want to win before the fight actually starts, but not through planning. because there simply won't be a fight. you're not really interested in the whole 1v1 dynamic. you'd much prefer to bait someone into thinking that one is happening, while you accomplish something somewhere very else. or, you'd prefer to simply assassinate them from the shadows before there is a fight.

type f: you want to confuse. you want to knowledge gap your opponent to the point where you are not even fighting the same fight, and you don't want that to change. you want your opponent permanently in the dark. you want to do something they have no means of interacting with, because they don't even know what it is. this is usually high-tech, high-magic, or psychic types, but you lot are clever and have other ways too.


You must log in to comment.

in reply to @applecinnabun's post:

Type a and f but more in the manner of them really. REALLY not knowing what the heck I'm doing. Overwhelm with Weird™ and let them forever wonder what in the world just happened and if they'll ever be able to understand.

F/D in general for me. I play blue in Magic, I invent alternate win conditions for myself in everything. For quite a while instead of actually playing Magic at all I would just construct horrifying decks and then tweak them based on feedback from my friend play testing them. (We discovered the correct deck list for Feather, the Redeemed, several months ahead of the meta finding it! Our greatest victory). The deck I admire the most is Twiddlestorm, which abuses combinations of normally-weak cards to construct a Rube Goldberg machine that wins the game as a side effect of running.

Some elements of C in action-y games. I adore movement. Give me flight or teleportation or intricate triple jump dash etc and I’ll be happy. In Diablo 2 I stacked so much “+cast speed” gear that I could teleport in fewer frames than any attack in the game took to land, so I was invincible while moving as long as I didn’t misclick or run out of mp.

i was never actually a tinkerer like that in MtG, what i did was more like "how can i use a working understanding of how good decks work to make a theme deck with only snakes in it playable and go 2-2 at my lgs", but i always thought that sort of horrifying tinkering was the coolest way the game could be played. :p

i appreciate hearing the thought process! this is a cute answer, thank u. type a's tempting! it's flexible, there are all sorts of traits that can be so strong as to be overwhelming, so you can express all sorts of things about yourself that way.

personal squabble: e > c > a+c

don't want to be there; if they successfully force it, will make it clear I'm not a convenient target (specifically aiming to make them look embarrassingly ineffective); if this does not dissuade, I am prepared to put an asshole in the hospital in ways they will have to puzzle out after the fact

bigots and fascists: b > b+a

destroy them as efficiently and completely as possible (note: conversion counts as destruction, less fash is less fash). the stubborn ones don't deserve my energy but I'll spend some now to protect others, and to avoid spending more later.

In video games at least, type b; I like to think of individual fights as puzzles to be solved: given my skills and everything I can learn about my opponent, how do I win? And it's a great feeling to start out doing poorly but then "solve the puzzle" and turn things around. Then again thinking back to when I played Smash my favourite character was Mr Game and Watch specifically because he had that luck-based "Judge" move, so maybe I'm really the secret type g "you want to be unreasonably lucky".

Type A. I've got strong enough legs that I think I could maybe use my arms to throw an opponent down like a stag beetle and I think that sounds kinda fun :3, but I might also might try screeching or making weird noises or saying something that would confuse or intimidate first, see if that neutralizes things first. Might be a self-destructive fighting style.

If there were objects around us, I'd probably find something I could use as a club and try to knock them over the head and I'd probably shout while swinging.

I'm somewhere in between e and f, I think? I think my ideal altercation would be like, the one Limmy sketch where he gets his mugger to open up and then bonks them on the head while they're monologuing.

Semi-related, if a PVP game allows me to pickpocket or steal from another player i WILL be doing that. I will put more effort into doing that then actually killing them. I don't care if it's harder, it's just, funnier. thief archetype.

Type B by way of Type A! I like to figure out what the weakness is, then ruthlessly exploit it. When I play fighting Type games, I tend towards characters with lots of options for that reason. Being second best at something is enough, if I can still outclass someone in what they're good at. So I find the blind spot, the weak strategy, or the stat they can't keep up in, then I just hammer that until I win.

c. I want to bask in graceful skillfullness and be worthy of attention. I want it to be a dance. I want to show off. I want us to react to each other and spill everywhere like liquid. And I want to be cheeky.
If the opponent is someone honorable and worthy (and not a terrible person) and we have sort of a rivalry... I want the homoeroticity, please. I do love me some enemies-to-lovers after all