applecinnabun

fatigue elemental raccalope

  • they/she

game dev/sk8r grrl/guitar/flute/tree liker/indie game obsesser/basic autumn bitch. working on hoptix!

<3 @static-echo <3


play the latest (free!) hoptix demo!
sonicfangameshq.com/forums/showcase/hoptix.1948/
hoptix on twitter (not active, some cool dev posts there though)
twitter.com/hoptixGame
profile pic by @cottontailcat
cohost.org/cottontailcat
BUSINESS
hoptixgame@gmail.com
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in reply to @applecinnabun's post:

something about the camera compared with like a banjo kazooie or a mario sunshine is making me constantly wrong about how far forward i need to be??

i'm also really struggling with like, complex walljump routing puzzles. there's one area in particular that's like, a little maze of grey walls and spikes that i just could not figure out how to navigate. 3d is so many dimensions! there's so many places i can go and none of them are helping me! aaa!

i think in Banjo/Sunshine your like... jump enhancement moves are very slowly applied so you have much more time to awkwardly wiggle them in the right direction with the looser camera. the dash here is like zoop, you move. so the camera has to be sorta uncomfortable

maybe if it like... projected where youd dash to and did a little time slow, firing the move when you release the button? that would feel nicer? idk