as a side project, i'm working on a silly little open source multiplayer arcade game, written in python because i want beginner programmers to be able to make their own versions of it.
what i'm looking for is a good way to test 2D moving circle vs static line-segment collision. i can successfully test if a circle would collide with a static line-segment, given a frame of movement, but i can't figure out where it collides (which is different then where it is closest to the line, since it usually should collide before it gets to that point). am wondering if any of the hugely skilled people who follow me or read the #programming tag can point me in the right direction for this?




