applecinnabun

fatigue elemental raccalope

  • they/she

game dev/sk8r grrl/guitar/flute/tree liker/indie game obsesser/basic autumn bitch. working on hoptix!

<3 @static-echo <3


play the latest (free!) hoptix demo!
sonicfangameshq.com/forums/showcase/hoptix.1948/
hoptix on twitter (not active, some cool dev posts there though)
twitter.com/hoptixGame
profile pic by @cottontailcat
cohost.org/cottontailcat
BUSINESS
hoptixgame@gmail.com

a thing i think is under-noticed about people is how personal puzzles and puzzle-solving actually are. two people who would generally describe themselves as being "into puzzles" will find completely different difficulties in different contexts. puzzle sections in video games can be complete misses for you because you just don't speak the same puzzle-language as the designer, you don't approach problem solving in the same way, you don't consider the same things to be "obviously puzzle hints" or not. and it's not because you're dumb!

like i enjoy and am pretty good at sort of "environmental puzzles", that depend on drawing connections between something you've seen in one place and a related thing you've seen in another place. if you give me a grid and ask me to push a block around it i completely shut down, though.

anyway it's just neat. there's an underappreciated diversity of thought in people there, i think. things make sense to different people in a way that has little to do with what usually gets labelled as "philosophy".

except puzzles in point and click games, which i refuse to believe make sense to anyone


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in reply to @applecinnabun's post:

aaaahh so that's what they're called, somehow "environmental puzzle" as a term completely escaped me for a while. i definitely enjoy those (as well as physics-based and spatial awareness puzzles) more than a lot of the more casual puzzles out there that you might see as a mobile app or in the daily newspaper.