applecinnabun

fatigue elemental raccalope

  • they/she

game dev/sk8r grrl/guitar/flute/tree liker/indie game obsesser/basic autumn bitch. working on hoptix!

<3 @static-echo <3


play the latest (free!) hoptix demo!
sonicfangameshq.com/forums/showcase/hoptix.1948/
hoptix on twitter (not active, some cool dev posts there though)
twitter.com/hoptixGame
profile pic by @cottontailcat
cohost.org/cottontailcat
BUSINESS
hoptixgame@gmail.com

ok so. a company named "Hoptix" that i don't want to be associated with and am not a part of has exploded in notability in the last few weeks. we're in completely separate industries, and i would be very surprised to receive a C&D over it, but. it's still spooky, and i really don't want to be associated with this thing, and getting results for it when you search for our game is... not the vibe i am attempting to cultivate.

i'd like to ask you guys on here, get some third, fourth, ninetieth opinions, is this something you think we should change the name over? do you feel like many people will lose track of the game if we do?


You must log in to comment.

in reply to @applecinnabun's post:

if you can find another name you're happy with then maybe? i'm definitely tempted to just say stick with it but yeah, not something you want to be associated with. i hadn't heard of the company before this though and i don't think many people will have come across it before, so i don't think it'd matter too much if you did decide to stick with it

so probably not very helpful but yeah, mixed thoughts. hoptix is a cool name and i'd probably lean sliiightly towards keeping it. but i imagine you'd be able to find another cool name too if you wanted to change it

One time I changed the name of my longest-standing game project because I realized it’d be outdated as soon as a 119th element was discovered, and then I changed it again because the first thing I changed it to had the same initials as my partner’s deadname.

Now the name is absolutely badass and I kinda love it, so I think it worked out! I guess the moral is, uh, you can change the names of things. Maybe not the most helpful moral? Idk!

i wouldn't change the name, searching google for hoptix to see what company you were talking about gives a bunch of results for your game and your posts about it. i don't think you should lightly give that up

it's just a coincidence the names are the same, and i don't think you have to worry about people associating your game with some dude's startup company

i feel like the worst effect of keeping the name is that post-release if you set up something like google alerts for 'hoptix' you might get some false positives for that company instead of people talking about your game, and that might annoy you

I'm not seeing the same set of results on my end. (Just searching "hoptix" at least) I get the company first, followed by the game's steam page, then some more business stuff before seeing a steam community page. Google probably does a bunch of personalization bullshit so it probably varies person to person.

so for me their company is search result #1, but your steam page (+description) is search result #2.

I mention this specifically because I think you have the opportunity to do something extremely funny.

I feel like your game and that company are different enough that the casual user interested in one won't mistake it for being associate with the other. I'm not a lawyer but I am also pretty certain that will also deter the other Hoptix from pursuing legal action to protect their name.

I don't think you have to change it. Your game is the second result when I searched it on google, even in a private window, and I don't think the company is really known by very many people.

That said, if you DID decide you want to change it (for any reason), it would probably be fine; Manifold Garden is a successful indie game that was called Relativity for the first several years of development. The creator was nervous about changing it but also knew the more unique name would be better, and ultimately it worked in his favor.