applecinnabun

fatigue elemental raccalope

  • they/she

game dev/sk8r grrl/guitar/flute/tree liker/indie game obsesser/basic autumn bitch. working on hoptix!

<3 @static-echo <3


play the latest (free!) hoptix demo!
sonicfangameshq.com/forums/showcase/hoptix.1948/
hoptix on twitter (not active, some cool dev posts there though)
twitter.com/hoptixGame
profile pic by @cottontailcat
cohost.org/cottontailcat
BUSINESS
hoptixgame@gmail.com
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in reply to @applecinnabun's post:

Kirby Super Star. The varied movesets based on fighting game inputs were such a blast and you can even see the influence it had on Smash Bros. The music is incredibly charming, the art is gorgeous, and Marx will always be my favorite final boss in a Kirby game. Nothing like a jester wielding the powers of a god and who can split himself in half to forn a black hole that spits you into a different dimension of nothing but pain.

the original kirby super star was life-changing for me when i was a little kid. it was already early gamecube era, but me and my siblings had a handed down SNES, and we found a place that still rented games for it. KSS was one of the first things we rented and it was instantly one of my favorite games ever. i think this might have been the first time i got to play a multiplayer console game? and definitely the first time i got to play an extensive co-op adventure.

anyway this game would kick off a multiple years long hyperfixation with kirby where my room was filled with drawings i did of different kirby powers, and i watched the
(at the time new) saturday morning cartoon religiously. i also became someone who would later Complain about how on the GBA games each power only has one button instead of having a whole Moveset like in KSS (i still loved the GBA ones anyway tho! amazing mirror is a banger)

Nightmare in Dreamland. It was the first Kirby game I owned and it was so good. The first summer break I had with it I beat the game once a day. Every day. I was basically speedrunning it and I never got tired.

it really is :3 i feel like level design-wise, they could have encouraged calling other kirbys in to solve problems a little more than they did, but the sort of disconnected, call each other for help multiplayer (or single player with your AI friends) was such a beautiful vision...

It's like if they made Line Rider into an action platformer game. Kirby rolls along in ball form on his own and you guide him by drawing lines on the touch screen. How fast you draw the line determines how quickly Kirby rolls along it, you can build crazy amounts of momentum using gravity, and you can draw loops to make little speed boosts. You have a limited cache of ink that refills when Kirby's on solid ground so it's a fun additional challenge to see how far you can get Kirby with that limited amount of ink. Every zone has a different art style based on different art movements such as cubism, abstract, impressionist, etc, and really fantastic music that's remixes of older Kirby tunes in different styles. It also got a sequel on the Wii U with an extremely good stop motion plasticine artstyle, complete with fingerprints in the models.