applecinnabun

fatigue elemental raccalope

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game dev/sk8r grrl/guitar/flute/tree liker/indie game obsesser/basic autumn bitch. working on hoptix!

<3 @static-echo <3


play the latest (free!) hoptix demo!
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ok i'm doing some ring racing. driving feels pretty good, gimme some basic tips about like, item economy though. what should i be looking for to maintain leads? also, do you want to be spending rings any time something puts you below 100% speed (drifting, going up a hill)?


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in reply to @applecinnabun's post:

The best items for maintaining leads imo are the drop target (green thing) and lightning shield. The lightning shield's area of effect is bigger than it appears, and if you can get used to using it blind, going off of the proximity indicator at the bottom of the screen, even better.

As for rings, spending them when going uphill is good, but spending while going downhill is even better. Memorize where rings are on the track and try to spend rings between pockets of rings. The pickup radius for rings is pretty big too, so it's not a bad idea to start spending rings as you enter a big clump of them.

You don't have to do too much memorization, to the track designers' credit. Rings are plentiful and are almost always in clumps. You can spend a good amount of rings as you drive through a clump of rings and you'll often come out of the ring clump with 20 again.

it's interesting, the impression the tutorial (and feedback i've seen from other players) gives is that this is a kart racer where you need to be interacting with a huge pile of systems, and obviously you should when you can, but it sounds like the most important thing you can do is actually still just drive good, boost a lot, right?

Yeah, I'd say try to get a handle on the actual driving and drifting before you focus much on learning optimal ring use. The drift arcs in this game are very unique as far as kart racers are concerned and they require a lot of commitment. Find a track with a good, big turn to drift on and practice the various weight classes' drift arcs until you find one you're comfortable with.

There's a few maps with corkscrew turns like Emerald Hill and Gigapolis, and later Regal Ruin has a really wide turn at its very end before the lap. Once you unlock those I'd recommend just practicing drifts on them for a while.

yeah for sure! definitely nothing like a mario kart drift lol. i'm lucky to have some intuition for it from my big favorite racer, redout 2, where some ships want to be preparing drifts for turns like. a quarter mile before you actually get there (although i am cursed to wish that every car i drive had dual stick controls forever)

in my experience, almost no item is worth holding onto for too long compared to being able to spend rings. as for when to spend rings, it's kind of always?? but especially when you need to maintain speed/recover speed, the boost you get from them depends on your character tho, i think it's low speed/high acceleration that get the most Oomph from them? like, using rings as motobug will always give a substantial push for closing gaps on someone in front of you, but i hear that's not necessarily true for fast type characters?

good to know thank you! i have to imagine tails is a pretty high acceleration type, and he's who i'll be playing until i unlock more characters. or unless you give me the files for lucy :p (if playing as custom characters doesn't like, disable unlocks or progress or anything? i don't know how that works)