i'm starting work on a really important area in hoptix today. this is going to be something that's like, pretty core to my whole personality and sense of self, it's personally meaningful, and it's a lot of the reason the game exists in the first place, so there's a loooot of pressure to execute well here. like, i'm not saying this has to be the best thing i will ever make, or anything, but. it has to be really good, it's important to me! at very least, competitive with the other very best things i've made for hoptix so far. and that's a little spooky...
looking for advice from artists of any type on how to approach the pressure there? how can i make a magnum opus (exaggerative) on command?
