applecinnabun

fatigue elemental raccalope

  • they/she

game dev/sk8r grrl/guitar/flute/tree liker/indie game obsesser/basic autumn bitch. working on hoptix!

<3 @static-echo <3


play the latest (free!) hoptix demo!
sonicfangameshq.com/forums/showcase/hoptix.1948/
hoptix on twitter (not active, some cool dev posts there though)
twitter.com/hoptixGame
profile pic by @cottontailcat
cohost.org/cottontailcat
BUSINESS
hoptixgame@gmail.com

posts from @applecinnabun tagged #penny's big breakaway

also:

so i finally finished penny's big breakaway! it took me a while because i'm an insane person and i wanted to get all the collectibles and concept art unlocks for each level before i moved on, which took me about 20 hours all told.

a thing that's striking about penny's big breakaway: there's been a lot of discussion about what type of platformer it actually is. is this a 3d sonic game? is it a mario-like? is it mostly like dynamite headdy? well after 100%ing it, seeing how the hardest challenges in the game are structured, and watching the devs play it, i've come to the conclusion that more than any of those things.... this is a tony hawk game.



attention pro penny-heads:

in penny's big breakaway, i am finding that to get the scrapbook pages on some of the bonus star globe levels, i am having to spam double jump/ride combos on the starting platform for a few minutes to get a combo of 100 and get the 10k point bonus.

it seems like even if i can full combo the level played normally, it isn't enough points (partly because there aren't 100 things to do), or if i go for speed instead of combo it also isn't enough?

pls advise