Everything got better when I became a green-haired 2D girl. I do fun and unusual things with video games and pinball.

cohost inspired me to do more. Thank you



I've made a larger pool of randomized games for my Mystery Mystery streams for the first time in a while. Here's what we've got:


A Link to the Past

  • Overworld Randomizer: This version of the randomizer, by codemann8, enables ALttP to be rearranged in more ways than the mainline randomizer does. We could see any of these modes, usually with restrictions that only one or two of them would be active, but there is an option for all of them to be in the mix:
    • Door Shuffle: the insides of dungeons are rearranged, possibly within themselves, within groups, or with rooms from all dungeons.
    • Mixed Overworld / Tile Swap: Light world and dark world versions of individual overworld tiles can be swapped, sometimes with the slight changes of "inverted" tiles that make locations still reachable.
    • Overworld Shuffle: the entire connectivity of the overworld can be shuffled, usually in a way that makes no geometric sense. This is where I end up drawing the most Pepe Silvia-looking diagrams.
    • No Logic: items are placed with no regard for whether the game is beatable, so I do enough glitches to make sure it's beatable.
    • Pottery Lottery: every pot in the game (or some subset of pots, you can tell by the color) could have a progress item in it.
    • Bonkery Lonkery: the items you get from bonking into or quaking trees could be progress items.
    • Item placement logic: there can be restrictions like "progress items are only in dungeons", "progress items are clustered into particular 'districts' of the game", "progress items are where other progress items would be in the original game", and so on.
  • Hybrid Major Glitches: a different generator than Overworld Randomizer, creating games that are beatable using a certain subset of glitches that are considered good for racing. In this mode, Misery Mire, Tower of Hera, and Swamp Palace are kind of the same big dungeon, because the walls that are supposed to separate them are not enough to stop you. (There's a tournament of this soon! I probably won't have time to be in it.)

Earthbound

  • PK Scramble: the mode that keeps fragments of the plot of the game, but moves the key progress items around. It makes a new, enjoyable, sufficiently Earthbound-like experience out of the game. I play this using the "Sanchez Brothers' Choice" mystery settings.
  • Ancient Cave Randomizer: A very combat-focused randomizer. It shuffles all the doorways in the world to form 9 levels that you need to progress through. Beating a Sanctuary boss opens a path to the next level. Passages that are blocked by optional interactions or key items are shortcuts that might jump you several levels ahead.

Illusion of Gaia

  • The randomizer for this game mixes up the items you find, and adds key items that give you modes of transportation between the continents. Additionally, it could have:
  • Door shuffle: the dungeons are now mixed up.
  • Enemizer: enemies appear in different places than usual. I have no idea how this will play and whether it will be too hard.

Super Mario Bros. 2

  • I'm breaking the pattern of these all being SNES games so that they're in a pool of ROMs that I can't tell apart. If my SNES emulator fails to load the ROM, it's SMB2 randomizer. There's now door shuffle within levels, meaning you could have to take unfamiliar paths or do sections backward!

One of these is starting soon: https://twitch.tv/arborelia


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