The genre of “deckbuilder” used to mean “Dominion and its clones”, games where cards do some combination of letting you get better cards, letting you play more cards, or letting you win.
I like Dominion, but I think it’s okay that game design has moved beyond trying to clone Dominion and usually failing.
But when did “deckbuilder” start to refer only to games where the cards are about combat?
There have to be games you can make with a progressively changing deck of cards that aren’t Dominion or Slay the Spire.
edit: now that I've posted this and checked the tags, I have to find out about Blackjack for Perverts, a game that is not actually called that
edit 2: shit. it's still about combat