Everything got better when I became a green-haired 2D girl. I do fun and unusual things with video games and pinball.

cohost inspired me to do more. Thank you



Silver Ball Century is my chronological playthrough of virtual pinball tables, and I've spent the last couple of months going through the 1970s, the decade when everything changed in pinball.

Here's the previous recap with the VODs from the first 9 episodes, covering 1932 to 1970. From 1970 on, I'll highlight a table or two each stream (with clips) that stood out for being particularly good or particularly unusual tables.

Here's the first part of the decade:


1970

VOD

Tables played: 4 Queens, Aces & Kings, Big Valley, Crescendo, Dipsy Doodle, Gay 90's, Jive Time, Mini Cycle, Snow Derby, Stock Car, Zip-A-Doo

Big Valley has multiball and an interesting layout of gates and kickers. Dipsy Doodle (a.k.a. Doodle Bug) has a ball you can activate under the playfield, which bounces around scoring points as long as you can keep the real ball in play, which is really cool but seems not to be a good path to a high score.

1971

VOD

Tables played: 2001, Time Tunnel, Now, Four Million B.C., Skyrocket (broken), Stardust, Klondike, 4 Square, Astro, Drop-A-Card, Mariner, Spanish Eyes

Spanish Eyes is an excellent table. The flipper layout, where the flippers are raised up the table, far apart, and have a big pop bumper in the gap between them, is unusual but a lot of fun.

1972

VOD

Tables played: Flying Carpet, Fireball, Super Star, King Rock, World Series, Jungle, Fun-Fest

Fireball is too fun to ignore, even though the VPX implementation of it is extremely jank. The playfield has a constantly-spinning circle in the middle of it, but it should not be able to yoink the ball's velocity in a completely different direction the way it does. I don't think they've got the physics right, but you know what, that doesn't stop it from being chaotic fun.

Super Star is centered around hitting an entire line of rollovers with the correct angle of shot from either flipper, which is very satisfying.

1973

VOD

Tables played: Pro Football, Jack in the Box, Darling, Nip It, OXO, Triple Action, Dealers Choice, Seven Winner

Nip It is a very good VPX implementation. And in addition to the flippers there's an alligator button, which makes a plastic alligator on the playfield reach out a metal bar and eat the ball, sending it into an alley where you get more points. Nom!

Seven Winner made me realize that Inder, a lesser-known Spanish pinball manufacturer, comes up with fun rule sets.

1974

VOD / intro post

Tables played: Amigo, Dolphin, Far Out, Fifteen, Free Fall, Magnotron, Wheel, Granada, Top Hand, Tropical

Free Fall rewards accuracy and planning with a mechanic where drop targets have two different ways of multiplying their score by 10, so you want to make them line up and get 100x the drop target points.

Zaccaria shows up on the scene and Tropical is a good one. Zaccaria has done wonders for preserving the gameplay of '70s and '80s pinball: first-party virtual versions of all their tables are available for PC and Switch.

1975

VOD / intro post

Tables played: Atlantis, Big Horse, El Dorado, Flicker, Satin Doll, Spirit of '76, 300, Wizard, Lucky Fruit, Red Show

Wizard might be the most complex EM table and it's worth learning. El Dorado is a very satisfying table focused on hitting the right drop targets at the right time. People like it and that's why Gottlieb kept remaking it for a decade.


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