30 | Game Designer(?) | Arcade Lover | KOF Hippie™ | Ascended & Unhinged Sonic Fan | Sudden Onset Touhou Fan (it's terminal)


beatmania Song Of The Day
cohost.org/5keysongoftheday

Despite beat-em-ups being a very old genre with a lot of set conventions, documentation on how key parts of them work is surprisingly sparse. boghogooo on Twitter made this lovely set of diagrams mapping out a number of basic behaviors of enemies in these games. Many of these were established in Technōs Japan's Renegade (Nekketsu Kōha Kunio-kun) and proliferated throughout the genre for years.

Like many things in game design, this sort of thing is useful far beyond the genre they directly represent; maybe it will give you some ideas on how to make the enemies in your game work to challenge the player even if it's a completely different type of action game!


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