30 | Game Designer(?) | Arcade Lover | KOF Hippie™ | Ascended & Unhinged Sonic Fan | Sudden Onset Touhou Fan (it's terminal)


beatmania Song Of The Day
cohost.org/5keysongoftheday

SignalsAndLight
@SignalsAndLight

Essay Text: https://signalsandlight.substack.com/p/what-is-an-enemy-attack

This is a follow-up to my first post introducing the topic in my effort to pay forward what I've learned as a AAA combat designer.

This next part starts really digging into the basics of enemy combat design, including:

  • How enemy attack phases break down and the terms used to describe them.
  • What "attack tickets" are and how they're used to manage enemy attack pacing.
  • How "encounter design" is differentiated from level design and more hands-on combat design.

whispers
@whispers
This page's posts are visible only to users who are logged in.

You must log in to comment.