think we might be settling on GBA for our rhythm game project. it solves a lot of our pet peeves about trying to write a responsive rhythm game for PC due to being an actual hard-realtime system, giving us low latency, sub-frame input timing accuracy, and control over consistent latency. but it also gives us a wide sonic palette, while freeing up the PSG for instant-response hitsounds. plus we can write it in rust which makes porting our old rhythm game scoring code a lot easier, and thats probably the most complex part of the whole project. we spent weeks on that in highschool
also maybe we could get other people to contribute songs for it since we'll mostly be able to handle standard module formats
and left+down+a+b+shoulder buttons lets me start out just doing 6-key in a voltexy style before experimenting with other formats
