A short (~5-10 minutes) platformer for the GBA we put together over the past few weeks. (It features something technically impressive these screenshots don't spoil.1)
Play via webapp or download the ROM at: hell-labs.itch.io/pheasant-gbajam24 
(there used to be a chiframe embed here, but it mysteriously stopped working on august 31st, so it's been commented out of the post...)
Extra controls
After the tutorial, you may press Start (Enter) to pause. While paused, you may use the D-pad (arrow keys) and L/R (A/S keys) to observe your surroundings.
The rest of the controls are explained in-game. (The web version even displays the keyboard controls! However, it also supports controller input; besides the keys mentioned above, the X key is mapped to the A button.)
Credits
- @lifning: concept, renderer, engine, design, scripting, scenery, audio codec, pixel font, coordination, stage design (tutorial, cave, finale)
- @viv: visual stage design tool, stage design (mountain), project hosting, playtesting
- @itsonlythee: sprites, scenery, promotional graphics
- @artemis: composition, sound direction, chat hosting
- Skirmisher: stage design (grassland), rubber duck debugging, food
- @iliana: Hell Labs logo design, food, inspiration
This post would be cuter about it, but we all badly need more sleep than we've been getting this weekend. Please enjoy our game, and check out the rest of the cool stuff other folks made in GBA Jam 2024!
The soundtrack is available here:
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but if you really want to spoil both the gimmick reveal and the final area of the game for yourself rather than playing it in the embed, don't let me stop you
