artemis

art "semaphore" everfree

serotonergic daydream

prismatic swarm

fractal multitudes

evershifting

theta delta ampersand

bi/pan/poly

this user is a furry


Do you talk to the computer as if it could hear you? Does it ever talk back?



hell-labs
@hell-labs

A short (~5-10 minutes) platformer for the GBA we put together over the past few weeks. (It features something technically impressive these screenshots don't spoil.1)

Play via webapp or download the ROM at: hell-labs.itch.io/pheasant-gbajam24

(there used to be a chiframe embed here, but it mysteriously stopped working on august 31st, so it's been commented out of the post...)

Extra controls

After the tutorial, you may press Start (Enter) to pause. While paused, you may use the D-pad (arrow keys) and L/R (A/S keys) to observe your surroundings.

The rest of the controls are explained in-game. (The web version even displays the keyboard controls! However, it also supports controller input; besides the keys mentioned above, the X key is mapped to the A button.)

Credits

  • @lifning: concept, renderer, engine, design, scripting, scenery, audio codec, pixel font, coordination, stage design (tutorial, cave, finale)
  • @viv: visual stage design tool, stage design (mountain), project hosting, playtesting
  • @itsonlythee: sprites, scenery, promotional graphics
  • @artemis: composition, sound direction, chat hosting
  • Skirmisher: stage design (grassland), rubber duck debugging, food
  • @iliana: Hell Labs logo design, food, inspiration

This post would be cuter about it, but we all badly need more sleep than we've been getting this weekend. Please enjoy our game, and check out the rest of the cool stuff other folks made in GBA Jam 2024!

The soundtrack is available here:


  1. but if you really want to spoil both the gimmick reveal and the final area of the game for yourself rather than playing it in the embed, don't let me stop you


artemis
@artemis

we made the music for this ^-^


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