asphericalcritic

let the crows into your heart

  • she/her

lyra; poet, critic, letterpress enthusiast

lover of crows, myth, metamorphosis, crows, tea, birds, nature, shadows, crows, crows
(i frequently share nsfw posts, fyi!)


just reached credits for the main questline in underrail. definitely a fun romp, though i think it makes some of the same mistakes the fallout games had. like, i think i'd feel a lot more about the ending slides if they were actually about the people i interacted with over the course of the game. the game's factions just don't have the spice that the ones in new vegas did, and even then, i feel like what makes those factions interesting to the player is the personalities that shape them more than any role these groups might have for the game world. there's just not enough actual politics to the world to make the factions feel interesting enough; which, coupled with little choice over where you can really place your character in the world, left me wanting a spicier world with more interesting faction interplay. i slaughtered most of the guards in fort apogee, which apparently amounted to nothing with regards to the protectorate's presence in south underrail, which just seemed odd to me.

i'm definitely interested in doing another playthrough with a psi character. my first character refused to use psi and solely relied on her technology and guns to get through the game, which was fun! but there's a lot of stuff you can't really interface with without psionics, so i definitely missed out on some parts of the world. i also want someone with conversation skills this time, because i felt i was sorely missing them the first time around. there's good variety in enemy designs, but i hope the next game will have more diversity for the different kinds of encounters. it'd be nice to see more kinds of stealthy critters/gangs than crawlers/lurkers, and i hope the non-stealthy encounters can get more tools to prolong fights. the problem with the high lethality of the combat mechanics is that combat encounters start to feel very samey over time, especially against enemies that have very specific weaknesses you have to exploit.

i still need to do the other dlc area, but yeah, this was fun.


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