some recently finished flag patches, consider getting some because i am broke till thursday and could use some groceries
21 🇵🇭 🇹🇼 bi tme transmasc
i like drawing ocs
18+
some recently finished flag patches, consider getting some because i am broke till thursday and could use some groceries
As Pride comes to a close, I want to celebrate Lunar Boy and talk about what including explicit queer terms in a middle grade graphic novel means.
This was really difficult to summarize in comic essay form haha. I had done extensive research while I was in school over how middle grade comics often avoid saying words like "gay" "lesbian" or "trans" and its connection with bans and censorship. While I was at school, it felt like Raina Telgemeier's "Drama" was the last time I saw a character say "bi" in a middle grade graphic novel, and that was published in 2012! Why haven't we built more from that bravery since then? So I vowed to make sure Lunar Boy wasn't going to be a kids book that talked around queerness,
As I continued to develop Lunar Boy, I realized how this would affect the larger intersectional context of honoring Indonesian history. And that led to another rabbit hole of pressures! Inter-cultural discourse, the way so many Indonesians don't have access to broader knowledge about our history, it's a lot!
Happy Pride, be nice to each other 🌈
I love this a lot.
I have a tendency to get heated about traditional writing advice for a lot of reasons, but one of the big reasons for me is that traditional writing rules don't account for queer experiences.
"Show don't tell" discourages talking about feelings--but in healthy real-life relationships, talking about your feelings is a good thing, because everyone experiences emotions differently and it's hard to know if someone actually feels the same way in response to something that you do unless they bluntly state the things they're feeling.
Stuff like "be concise" or "don't use filler" or "stay focused on the plot" ignores that a majority of life experiences, themselves, are unfocused or meandering, and that these feelings are as worth exploring as any other--but in particular, it limits the means with which one can explore queerness, because a big part of queerness is in exploring the in-betweens, the lack of conclusions, the lack of definitions.
These are just a couple examples that come to mind immediately. More generally, I always try to emphasize that a lot of writing advice comes from capitalistic interests, from the assumption that everyone's end goal is, or should be, to write to sell as many copies as possible. Or more specifically, to catch the interest of people who have the money to spend on it, i.e. the people in power, i.e. mostly white cishet people. (At least, this is what I've seen in English-speaking communities, but I always have to wonder how much pressure the English-speaking colonial powers have put on the cultural priorities of other regions, as well.)
This is unfortunate, not only because it's appeasing the powers that be and reinforcing their beliefs ever further, but because I think it also creates the impression among a lot of writers that if someone writes in a way that's more honest to their own personal identity, it's not recognized as writing to their identity, it's looked at as "bad writing" because it doesn't fit conventional writing guidelines that were always formed with an entirely different cultural identity in mind.
We all have to make money some way, but I ask writers to hold onto their sincerity in whatever ways they're able to. And I ask readers to please, please be open to anything unfamiliar to you. You don't have to like it, but at least try to think through the author's perspective of why they might be doing something a certain way, or try to think of the kind of person who would enjoy something for being written a certain way, and why.
Part of why I brought up "show not tell" being at odds with queer storytelling is because I wish there was more criticism over why we keep seeing stories in the mainstream where:
Everything is aimed to coddle and teach the non-queer audience. Queer characters are subjects to be gawked at and studied, they're not people who can speak for themselves. Because that would be tell not show! It's that capitalist/ appealing to the privileged mindset you mentioned.
I recognize that having a platform in traditional publishing always means some kind of compromise is being made, but I wound up very lucky to have a team that backed me up and understood/respected the goals of Lunar Boy. I hope it encourages more books that pushes against the conventions of the medium's place in publishing. ❤️
I am only being slightly hyperbolic.
I'm drawing here on a book called Workshops of Empire by Eric Bennett (2015), largely a critique of Paul Engle and the Iowa Writers' Workshop, building on The Program Era by Mark McGurl (2009). It's been a while since I read either, but the gist goes something like this:
When the consensus began to emerge in the US that the USSR would be the main enemy after WWII (which happened well before the end of the war - and maybe even in some ways before it started), the association of Stalinism with infiltration and subversion including through cultural exports/soft power/'propaganda' led to a neurosis among American capitalists that the US needed a clear 'individualist' or 'democratic' literary tradition (contra, for example, the socialist associations of Steinbeck).
As part of a broader strategy of selectively funding the arts and (broadly) conservative artists, the Rockefeller Foundation undertook to create training programs for American writers, based at universities starting with the University of Iowa.
The CIA was involved in decisions about who should lead these programs.
(Full disclosure: I can't remember whether Bennett manages to prove in his book that the Foundation formally sought CIA participation in the decision-making process (I think I remember coming away from the book feeling that he hadn't quite found a smoking gun), but it's at least better than plausible that anti-communist intelligence factored into background checks and that sort of thing.)
"I think what makes art tools (creative toys) interesting is simplicity and restrictions. The larger a tool gets, the more intimidating it seems to become. Consider tools like Pico-8, Twine, or Bitsy. I think these end up being so successful because they’re both cute and neatly restrictive."
"When you engage with these tools, the initial feeling is less about being overwhelmed by a high-powered professional environment with lots of features (“Oh, god what should I make in this?? I’m not good enough at this!”) and more about just tinkering."
The book that cemented the feeling I wanted to be a game dev was @cyborgurl's Rise of the Videogame Zinesters.
As someone who regularly runs Global Game Jam, I try to recreate the experimental feeling I got while reading that book with everyone who comes into a jam.
And to devs who have been working in games for years, I tell them to consider working not with Unreal Engine, but in a tool everyone can participate in. Nothing is more exciting to a me than someone pointing at a game and yelling,
"Look! I made this!!"
Maybe the biggest visual change I've made to the game so far but I've always been fond of fancy schmancy borders in rpgs.