On Christmas, I picked up FTL again after many years, because I saw it in @juliette-necro's library when she asked for recs.
I'm getting the hang of it much better now, it feels less like a cruel, arcane resource struggle and more like a game of reasonable progression (mostly due to having gained an intuition of dodge math from other games in the meantime.)
I used to hate the kestrel cruiser but I'm appreciating it as a starting ship now, with the way it teaches you focus-firing on critical systems and gives you a costlier reliable-ish weapon to keep on backup.
My first time actually using a teleporter had some lovely moments:
- FTL teaches you greed is survival. And greed begets bloodthirst. So I sent my fully-trained mantis fighter and my rockman doorman onto a pirate ship to kill the crew for scrap. It went okay but they were in a little bit of danger, and to keep them safe, I had them turn to flee and shot at the enemy crewmates. Forgot to watch the hull points of the enemy ship, and two of my best people died in the sudden explosion.
- Similarly pillage-minded, I sent two people aboard an unmanned ship for easy pickings.
My level 1 teleporter couldn't bring them back in time, they suffocated.