(image credit to goonstation coder Zewaka)
I saw a post going round about secrets in videogames and it made me reflect on how ss13 has handled secrets over the years. Having gone from closed to open source and what that's meant for creating content for players.
But instead of writing any of that I'm going to talk about some of the weirdest/most obscure secret or hidden content I remember being implemented in goonstation.
you know i have to add to this:
- various special messages if you somehow become one of a handful of NPCs
- ...or swap into different types of brains
- the list of things you can light cigs/joints on also includes things like people who are on fire, including yourself
- a glass of "screwdriver" (the cocktail beverage) acting like a screwdriver when you pour it on things
- rare chances for couches to spawn with a ferret embedded inside them, ready to surprise any would-be cushion-searchers
- a few special ghost messages when trying to interact with equipment you aren't allowed to mess with ("Get your filthy dead fingers off of that!")
one of my real favorite things, though, is that all admins get a little 3×4 "office" area on centcom (the game's ending area) they can decorate or set up however they want. before i was an admin, it was fun to use one of the wink-wink-nudge ways to get there before the game ended and explore all the little personal effects of the people there; map-makers with little figures of the maps they've made, the server host with his pet ferrets and mock server in-game, one of the more famous lore weavers with a blank paper just saying "THE PLOT".
it's a little less special now that it's open source and you can just look at it at any time, but the idea of having our own spaces in-world is still really nice. it's like the "dev rooms" of the old days.
