it's so bizarre and alien to me when someone makes a "retro shooter" where the enemies have, like, a fuckin navmesh to follow. i'm so incredibly used to doom pathing which consists of
- walk directly towards target, zigzagging a lot
- if you bump into something that's not the target: bounce off, wander away for a bit, and then goto step 1
you're not supposed to understand how to go around things. you're a zombie. i can see your brain from here and a big chunk of it is missing

