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i've been trying to keep an eye on the discussion around splattercolor screen as a special in splatoon 3 being inaccessible (because it is, jesus fuck how did that get through any testing), and amidst that discussion i've seen a lot of people talking about that "well of course, splatoon was never accessible, stick controls are worse" and i feel like that misses a lot of nuance tbh

motion control aiming was an innovation s1 managed to pull off because there's kind of always been a gap between what can be done with stick aiming and what can be done with a mouse, and motion controls for precision actually help with that a lot. sticks are still an option for accessibility and just because there's no reason to not have them as an option (after all, in motion control mode you still use stick for coarse/large-scale left-right aiming), but it legitimately is an improvement to control precision to be able to have that nuance for tracking. i don't think it's inherently inaccessible on splatoon's part that they managed to invent a massive boost to precision for console shooter aiming.

it's very fair that a lot of people can't use motion control aiming for whatever reason (motion sickness, being bedbound, quite a few other reasons i've seen), which is why it's good that splatoon leaves sticks as an option, but i don't think it's possible to bridge a gap in precision that is the whole reason they made motion control aiming instead of just using sticks. the usual solution for console shooters of aim assist wouldn't work for splatoon, because a lot of splatoon isn't just aiming at an enemy, it's painting the ground around them, and a naive aim assist can't capture that nuance (let alone that aim assist on sticks alone would be asymmetrical advantages for a competitive multiplayer game)

i have seen some people talking about that splatoon's stick sensitivity options don't go high enough, and that's a very fair criticism because that's a lot less design breaking to increase and helps with quite a few of the problems

i've also seen a lot of disabled sticks users pointing out that often they feel shamed for using sticks, which is very reasonable. it's kind of... not cool to clown on people for using what is ostensibly an accessibility feature, it's the same kind of issues that bullying people for using discord light mode has. you very much can get good at the game with sticks, even if it's a lot harder, and frankly i don't know how anyone could bear playing with motion controls with the switch in handheld mode, that would make me fucking puke.

but when all that gets flattened down to "splatoon is inaccessible because playing with motion controls is better than playing with sticks", it misses the nuance of that that gap isn't really feasible to bridge in any simple way (aside from more sensitivity options, which they absolutely should do). the community should be less weird about sticks users, 100%, but i don't think that inherently sticks can be made equal to the control input innovation designed to improve on sticks' flaws.

splatoon has a lot of accessibility issues, most notably woefully inadequate color lock options for various types of color blindness and the really obvious current elephant in the room of the Cause Your Opponents Physical Pain special, but i don't think it's fair to lump the (entirely optional!) unique control scheme innovation in with the rest.


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