aurysystem

Eternally tired

  • She/her: +others for headmates

weird grey ace, four partners, a bunch of headmates.
writes cursed code 24


CohostPlaysFramePerfectly
@CohostPlaysFramePerfectly

Vote on the next frame inputs in the comments below, using any of the provided keys with a space between them. Note, if you're discussing things instead of voting put a '?' at the start of your comment to make it ignored for voting. One voter per project/profile

What text converts to which buttons can be found here https://cohost.org/CohostPlaysFramePerfectly/post/1479578-inputs-and-the-contr


ParfaitTheFirst
@ParfaitTheFirst

Like, okay. Twitch Plays Pokémon always takes a long time to beat the game, right? It took them over 16 days straight just to beat Pokémon Red. That's a crazy long time to spend just playing through the main story of a Pokémon game! Except for TPP the input stream is consistent, and even in democracy mode the inputs are coming in way faster than one frame at a time. The game runs continuously.

Meanwhile, this bot advances one frame every hour.

So, let's do the math. I'm not entirely sure what framerate the original Link's Awakening runs at (it's hard to Google because of the Switch remaster), but it's safe to say that it's probably either about 30 fps or about 60 fps. I'll go with 30 fps for now.

So, 30 frames per second, times 60 seconds per minute, times 60 minutes per hour. This gives us the number 108,000. In other words, we're running the game at 1/108,000 speed.

Okay, well, that's pretty big already, but how long is Link's Awakening? It's an old Gameboy game, it can't be too huge, right? Let's check How Long To Beat.

A Google search for "how long to beat link's awakening." The top result (and only result shown) from howlongtobeat.com states that the game takes about 14 hours to beat when focusing on main objectives.

Oh.

That's longer than I thought, at least. Certainly no Tears of the Kingdom, but fairly long for a Gameboy game.

But, alright, 14 hours can't be too bad, right? Just multiply it by 108,000.

A calculator app. I've multiplied 108,000 by 14 to get a result of 1,512,000.

Fuck me. Alright. What's that in days?

Another round on the calculator. I've divided the previous result of 1,512,000 by 24 and gotten a result of 63,000.

... I mean years.

One final round on the calculator. I've divided it again by 365.25 to get a result of approximately 172.5 years.

...

Christ alive.

And, by the way, I lied to you. Because during the process of working all this out, I thought to look up the framerate of the Gameboy itself. The Gameboy has a framerate of 60 fps. All of this math doubles. We're playing at 1/216,000 speed. We will be playing Link's Awakening for 345 years.

And all of that is assuming we don't play the game significantly worse than the average player, which if you know anything about these kinds of things... We absolutely will play the game poorly. Not to mention, who knows if Cohost will still be in use 300 years from now, if it'll even be up 300 years from now. If the internet itself will even still be up 300 years from now. Plus, y'know, the fact that none of us will be alive at that point to see the game get completed.

So, uh. Maybe we should up the framerate a little bit.


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