austin

here comes the boy

writer | storyteller | podcaster | ???


daily-indie-ttrpgs
@daily-indie-ttrpgs

Fellowship is a tabletop rpg where each player creates their character and the character's culture, much of the game is focused around the culture clashes between the characters and how your character's culture shape who they are


authorx
@authorx

One of my few campaigns as a GM (and the only one I went so far to commission artwork for) was Fellowship and it was a blast, plus 2e fixes some of the small issues I had with it then, like replacing the vague "pick the stat that feels right" Finish Them move with using a stat appropriate for the outcome you want.

Also, while I love highly-collaborative games like Fellowship 2e and Legacy 2e, if some of your players don't want to come up with a whole culture for their character, there are some playbooks with narrower fictional control, like the Squire (and more in the expansion books). It also doesn't have to be a fantasy setting, the Sponsored By Nobody podcast had a very fun campaign in a Transformers setting, with the different cultures representing different communities or builds of robots.

Fun fact: I made the Fellowship character sheets on Roll20, at least I did years ago before 2e. I don't know if it was ever updated, or maybe replaced by someone that knew what they were doing.


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in reply to @austin's post:

I adore Fellowship but one of my big ttrpg regrets was pushing it onto some friends that were new to RPGs and didn't mesh with the co-worldbuilding at all. We had fun together but half the group was writing multi-page character backstories and the other felt like they were being called on in class every time I asked them about their culture, and when I did a check-in after the first arc, I found out the latter half all wanted to either leave or play something else.

I would love to try running it again with a group more suited to it, especially with all the material that's come out since 1e