austin

here comes the boy

writer | storyteller | podcaster | ???


sulcata
@sulcata

for the experienced designers in the room: I'm in the process of trying to rebuild a portofilio comprised of everything I've ever worked on - much of which doesn't exist any more. it'd be useful from people who know what they'd want to see if they were evaluating me as a potential hire

(shares are fine but please do not reply or comment on this if you're not in a relevant industry and are just speculating)


You must log in to comment.

in reply to @sulcata's post:

When I'm not a BB-series astromech droid I'm a 10-year game dev and 3-year lead game designer. Take me with a grain of salt-- I haven't worked narrative directly-- but for any designer I think you need to be able to talk process more than show final results. What was your target? Did you do research? How did you pivot with team needs or limitations?

If you can, show mockups, documents, thrown out work. Make your mechanisms clear. Be your "Art Of" book.