austinmwav

court jester to a monarch of fools

• composer • sound designer • audio engineer •


i started doing audio in the games industry 5 years ago now. as each year passed i felt more and more distance between personal music and commissioned pieces.

this time last year i really wasn’t working on any music that wasn’t for a game. personal projects all sort of fell off, i wasn’t in a band.

i think i could feel a hole growing, one that i used to fill with music creation. i was confused as to why my work wasn’t helping.


i realized that i needed the freedom to make whatever i wanted. whatever felt right.

doing game audio is great. i do love my job, but it is a product. it is art, but not a true expression of pure ego.

i’m letting more loose now. my high school band reunited. i’m working on a folk project with a good friend. a new album is in the works.

i am feeding my need to create


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in reply to @austinmwav's post:

Yeah I noticed something very similar when I started working in game design. I always had a bunch of private projects--everything from creative writing to small websites to actual games--I was working on privately, but once I started pouring my creative juices into work I found I didn't have the same urgency to create for my own need to create anymore. But clearly I was missing something. I was lucky enough to have a job recently that left me both creatively unfulfilled and with a lot of free time on my hands and rediscovered how much I need to create just for myself.