sometimes i think about how people refer to doom as "non-linear", and also about how people refer to castletroids (named after the famous series Nintendo Castletroid) as "non-linear", and how it doesn't quite mean anything.
or rather, it means too many things, and when you are trying to make video games of your own, that becomes inconvenient. so here are some of the things it means. also some crappy diagrams, where "progression" happens as you move to the right
someone remind me at some point to post the graphs I made of logical progression routes through various FromSoft games
