Hi I'm Dana, I mostly just tool around with friends, play RPGs, and listen to podcasts, but I've also been known to make podcasts at SuperIdols! RPG and I've written a couple of short rpgs at my itch page and on twitter.

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JuniperTheory
@JuniperTheory

people always talk about competitive esports from the perspective of like, is this solid to play, is there strategy and skill and blah blah blah

but they forget about the other deeply important part: for the average dude, is it cool to watch that esport? can you watch it and feel like you're watching something awesome and cool and powerful and high skill without having to know how the game works?

this is why i don't respect dota (sorry), nobody who doesn't play dota or another similar moba watches dota and goes "woah that was an incredible play" no matter how good and cool it actually is...

and this, this is the realm where fighting games are still king. NOBODY beats fighting games at this. they are the ultimate genre for this specifically. you turn on a fighting game and you watch two dudes go at it and you immediately feel like you're watching something AWESOME. you don't even need to know how smart the game is you just feel like you're getting it as you watch.


JuniperTheory
@JuniperTheory

just remember this is from Average Guy point of view. this is from the perspective of a guy who has like, maybe played the game once or twice but doesn't really care much about it, it's not his thing, but he'll check out grand finals yeah sure why not

follow up to this: one of the reasons SGDQ is succeeding so well is that it combines both real well


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in reply to @JuniperTheory's post:

I don't watch ESports at all, but I watched a competitive Rocket League player play a match once and went: Hoooo booyy, oh yeah, this is fucking sick. And all you need to understand how sick it is as a spectator is to understand car-to-ball gameplay.

I really think you're right about this. Reading the comments, it also strikes me that arena is important. Both fighting games and rocket league have the benefit of taking place in a single open arena where all players can at least theoretically be on camera at the same time. Compare that to team shooters which require cover and alleys to be successful for play, but that means you the viewer never have a good sense of the whole space or the concurrent movement of all the players.

The other thing that I was reminded of when you mentioned gdq is the races. The celeste race and the Mario maker races are incredibly exciting to watch, and the pokemon crystal randomiser races I've seen feel less high stakes but they're often compelling and funny anyway. I think platformers hit that sweet spot that it's very obvious how difficult what the players are doing is, but I also think there's the benefit I mentioned above, where because the players are tackling the same visual space, you can get a much better sense of how they're both doing.

hmmm, I think I would put RTS and Mobas above the line for 'observable skill' but for the average person who isn't into the games you're definitely spot on for where they go on the Spectacle scale

Yeah it's hard to know how it feels to watch without the decades of experience playing RTSes, but seeing someone out-maneuver or out-position the opponent is cool, and knowing that they're executing 100 little commands per second makes it more impressive.

as a former sc2 pro (thanks RSI), the scale on RTS depends entirely on presentation. no one but other RTS players can comprehend anything of what's happening if it's just a straight stream or a replay, i agree. i've been trying to onboard people to play RTS games for 15 years, i know the pain points, and the visual incomprehensibility without prior knowledge is absolutely core to it.

a good commentator duo can make or break it for Normal People. at the start of the SC2 scene there were a handful of shoutcasters who could really sell it and were fantastic at communicating the importance of individual moves, mini decisions, etc. and could effectively onboard people to get SC2 overall and care about it. like, my Extremely Offline Person older sister used to watch tournaments in that era and would text me about it. she wanted my help finding a baneling plushie for sale.

but those skilled shoutcasters all either retired or moved onto better things as soon as Blizzard abandoned the scene and no effort is being made to make this shit watchable to Normal People anymore. 'cuz why bother, the only people still caring are already enthusiasts. then they wonder why there hasn't been new blood since 2013.

i think gdq has also recognized these as their important axes by putting the final few rounds of a fighting game tournament up on the main stage this year
fully not speedrunning, but it matches what they're going for (especially with a more niche title like Evil Zone)

tbh fighting games look basically the same to me whether it's Fighting Games People or just two dudes mashing buttons as hard as they can. but then i don't really understand the appeal of watching two strangers play a video game at each other in general

I feel like RTS games have good highlights, when two armies go at it or someone backdoors a base. But the bulk of gameplay is economy and subtle scouting and map control.

To make this spicier, you should add traditional sports to the same matrix. We've got the Olympics coming up; I need Discourse on how Pole Vault compares to Smash Bros as a spectator sport.

I think part of the issue with Pokemon is the same issue with, like, chess as a spectator sport: so much of the skill isn't observable because it's all about planning N moves in advance and then picking the best option based on what you're thinking the opponent will do.

Like you get exponential observable skill gains as you get even a little familiar with how the game plays, but to a casual audience it just looks like guessing, and there's no real way to surface that without commentary that does a deep dive into how those thought processes work - i'unno, I think it's possible but still difficult to highlight that skill space.

i feel like Hearthstone was the exception here on card games. in general when i watch card games im like yeah i have no idea what is going on and this is boring but hearthstone was like both simple enough and eyecandy enough that i used to watch a ton of it and never played the game once myself. Like I often felt like i could imagine some kinda move the person I was watching could do, and even when I didn't I could just watch the pretty pixels happen and be happy about it