What is the purpose of automation? I've been working with and researching generative algorithms for almost fifteen years now, and I've used all sorts of techniques in all sorts of ways. I've also gotten to watch as procedural generation changed from a relatively rarely-seen technique to a core part of several game genres and a major point of research and development for some of the biggest game developers in the world. Yesterday, Unity announced several new tools powered by some of the latest trends in AI - you'll have heard lots of different names for them, but let's call them 'generative AI'. I'm skeptical about a lot of it, and I shared some of the reasons why on Twitter. I wanted to expand on one point in particular in this blog post: what is automation actually for?
