this is truly the kind of stuff I'd love to see more of, both from devs and journalists

Hi I'm Dana, I mostly just tool around with friends, play RPGs, and listen to podcasts, but I've also been known to make podcasts at SuperIdols! RPG and I've written a couple of short rpgs at my itch page and on twitter.
this is truly the kind of stuff I'd love to see more of, both from devs and journalists

Something I saw quite a bunch not only with this current playtest of Virtue’s Heaven, but also when I saw people play through that very old demo version of the game, was players who almost exclusively used the Dash-punch move to get through the game. I can’t blame them to be honest. It’s very powerful, gives you a lot of invincibility and you usually hit enemies multiple times with it. It’s a very strong move and I like it alot myself. If I wouldn’t find it fun and cool to fling my character into every evil robot that I encounter, it wouldn’t be in the game.
However, there’s a real risk of players potentially optimising the excitement out of a game with a move that’s just this potent. After all, why use anything else, when this one attack works, is easy to execute and relatively safe?
Game UI Database creator Edd Coates has revamped and relaunched the mammoth repository to help designers find inspiration when creating their own user interfaces.
The database is a free resource that was built to provide a fast and efficient way of searching for UI reference materials. It currently contains over 55,000 screenshots and more than 1,700 videos from precisely 1,341 titles.
In a post on X, Coates explained the new-look 2.0 database has arrived after almost three years of work and includes new features such as the ability to filter content by screen type, controls, textures, patterns, HUD elements, color, and more.
To read more on this story and learn more about these new features, read the full story at Game Developer.
this is the good shit imo