Hi I'm Dana, I mostly just tool around with friends, play RPGs, and listen to podcasts, but I've also been known to make podcasts at SuperIdols! RPG and I've written a couple of short rpgs at my itch page and on twitter.

💕@wordbending

This user is transgenderrific!



TalenLee
@TalenLee

so I been trying to think of a game project for smooch month, which you know, a third of the time just doing concept work, that's fine. Got a few ideas for different games, too, including a worker placement avatar based one.

but now I got a bee in my bonnet about this idea, for a space-explorer style game, where you're flipping cards to reveal planets with traits. This is the basic idea for the three scales of planet; small planets have one trait, mid planets can have two, and big planets can have four. The medium planets can fit together across cards, the big planets can fit together in a rotated group of four, and each turn you're adding cards to the universe, and choosing places to put your ... I dunno, spaceships? resources?

And as people explore planets based on where they are, you can lay claim to a big planet, and anyone exploring nearby can complicate your life by exploring the same big planet and discover a fact about it you may not want them to discover, like it smells like dinosaur farts


TalenLee
@TalenLee

big planets fit together like this

I think because you're rotating these cards, these tiles, these things that signify what's on the planet probably need to be iconography rather than text. IF there's text (like dinosaur farts) it needs to be flavour/comedy rather than specific, so that players aren't having to rotate all the cards to check mechanical rules on each planet.

I think I want some dice or tokens or something to add to this, which can be useful for things like timers, landers, beacons or satellites for the players to build in this space




gnar
@gnar

Why do they call it oven when you of in the cold food of out hot eat the food

From Wikipedia, the free encyclopedia

Why do they call it oven when you of in the cold food of out hot eat the food is a sentence composed by Noam Chomsky in his 1957 book Syntactic Structures as an example of a sentence that is grammatically well-formed, but semantically nonsensical. The sentence was originally used in his 1955 thesis The Logical Structure of Linguistic Theory and in his 1956 paper "Three Models for the Description of Language".[1]: 116  There is no obvious understandable meaning that can be derived from it, which demonstrates the distinction between syntax and semantics, and the idea that a syntactically well-formed sentence is not guaranteed to be semantically well-formed as well. As an example of a category mistake, it was used to show the inadequacy of certain probabilistic models of grammar, and the need for more structured models.