• she/her

TMA Butch Lesbian

I rechost the occasional nsfw thing so 18+ please

I enjoy murder mystery VNs, platformers, metroidvanias, rpgs, splatoon, ffxiv, monster hunter, mlp, yugioh (anime/manga and the card collection aspect), animation, manga, sewing, modding controllers, collecting controllers, etc.

Currently trying to get into fighting games


Mirlo
@Mirlo

We appreciate the artists who've signed up on Mirlo. Thank you for entrusting us with your music. We make a commitment to value artists and continuously center their needs as Mirlo grows.

If you'd like to test out Mirlo and upload an album, sign up here:


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in reply to @Mirlo's post:

I read your kickstarter page and I have a couple questions/comments:

  1. I was confused reading this, "Music they buy is downloadable and can be listened to on the platform." I think this is meant to say that the music is downloadable as mp3, etc. files without platform/software restrictions AND available for streaming through the site? I think I'm probably just getting confused over very little here, but it almost read to me like you could download the music and then listen to it only through the site, but DRM wouldn't make any sense here, so I'm probably just struggling with the language for some reason. (to be clear, I have never been fluent in anything other than english)

  2. I've not used bandcamp a ton myself (as a buyer/listener), but I love the idea of a platform cut from enough of the same cloth. (minus the corporate garbage) This looks good! I guess I don't have much to say here.

  3. I've thought about trying to make music for game projects or for fun or need, what would the "collectively owned and managed" part of mirlo look like for me? (yes this is hypothetical, and no I don't know anything about co-ops or the like, but I've also had earnest thoughts about distributing/selling art that I make) (of course this question doesn't apply to just me or some singular imagined artist)

  4. Is your base funding goal actually enough to get the project off the ground? I love the idea of community-focused platforms like this, but that goal seems very low.

  5. How much experience does your team have with music production/distribution/sales? I saw one of your co-operative founders listed with experience as a musician on your ks page. I've not worked anywhere around art distribution platforms myself, but I do think I know that it's critically important to understand the needs of your clients and customers (capitalism blecch) when designing/developing software and systems.

  6. Is this more of a centralized co-op platform like cohost or being approached with decentralization/instancing in mind? (not talking about crypto/"web3" nonsense here, that stuff is the worst)

I hope my questions aren't too weird, but I'd love if you could clarify these things!

Hi! I'm one of the co-owners of Mirlo and had to wait to get approved to join before I could reply :P

" Music they buy is downloadable and can be listened to on the platform."

Yeah, I guess we can say "Music they buy is downloadable DRM-free, and can also be listened to on the platform". I've edited the Kickstarter page to reflect this

I've thought about trying to make music for game projects or for fun or need, what would the "collectively owned and managed" part of mirlo look like for me?

Mirlo is currently owned by a worker co-op that manages its day to day operations. As part of our operating agreements we're building out pathways for others to get involved in co-managing the co-op with us, and we'll eventually turn this into an "exit to community". We're not sure yet on what that looks like, but you can see some of our current thoughts on that here https://mirlo.space/team/posts/26/

Is your base funding goal actually enough to get the project off the ground? I love the idea of community-focused platforms like this, but that goal seems very low.

You're right! It's enough to pay for basic costs of running the project (basic things like legal fees, outreach and promotion, server costs), but unfortunately does not include paying our worker-owners. Our stretch goals as outlined do address that somewhat, but it's still not really accounted for. Also, it's a number we felt like pushed the upper limit of what we thought we might be able to raise!

How much experience does your team have with music production/distribution/sales? I saw one of your co-operative founders listed with experience as a musician on your ks page. I've not worked anywhere around art distribution platforms myself, but I do think I know that it's critically important to understand the needs of your clients and customers (capitalism blecch) when designing/developing software and systems.

We've been working really closely alongside people who make their living from selling music and have a lot of experience in the online co-op music distribution space.

Is this more of a centralized co-op platform like cohost or being approached with decentralization/instancing in mind? (not talking about crypto/"web3" nonsense here, that stuff is the worst)

Right now we're largely centralized, but we're hoping to use existing standards (like ActivityPub) and maybe construct new ones to allow for a form of syndication or federation. We're still thinking about that! Anyone can take our code and (expensively, tbh) run it on their own servers if they wanted to. There's some open tickets on our GitHub about ActivityPub and people bring it up regularly in our discord.

Hope that helps, lmk if you have more questions!