I like making weird games, cooking, and assorted other funny little hobbies.
Feel free to ask me questions about any of those things!


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in reply to @autumnotopia's post:

Omg steam page creation has been a constant thought recently. I am so tempted to use my mock-ups as temporary screenshots and make a steam page with no trailers even when I'm no where near done.
Everyone's saying completely opposing advice. It really makes me feel like I could do whatever I wanted and it wouldn't matter that much until I start more actively promoting it. But having one would at least give me peace of mind of not having one. πŸ˜…

Our Steam page just got approved recently and I realized that my 'omg I need to set up a steam page' panic has now been replaced with 'omg that was literally just step zero and now I have to do like, All The Other Marketing Stuff'. This is torture through and through I think!

It would be interesting to know how important launching with a 'good' steam page is. I know that the day that our page became public it did seem to get some attention... And now that I finally am figuring out how analytics work, I realize that I got almost 100 wishlists with almost no promotion at all πŸ€”

I know they say you want your coming soon page up long enough to get a bunch of wishlists (I've heard the exact number range from like 1.5k for weird genres like VNs - 6k for 'normal' games I guess... whatever that means haha) so there's probably some ideal spot on the bell curve of 'not too much effort or delay on the page/trailer, but not too little either'...... there's too much steam strategy haha.

If I wasn't making a game that's like 99% text I absolutely would have just used a short screen recording of the game itself and not messed around in the motion graphics mines for months haha >_<

Congrats on the Steam page approval!! I can definitely imagine it being just the first step haha.

I find it really interesting too. I think the assumption that it gets pushed to some people when it becomes public is probably true, but to what extent I have no idea. And all the information that's readily available seems mostly anecdotal.

I have seen a few devs talk about the ratio of wishlisting turning into sales being quite similar across the time their page was public until release. So even tho it's still anecdotal, I feel someone marketed a bit more after the page went public it would maybe balance out? Ahhhh it's so hard to say haha.

It definitely makes it harder for trailers to have mostly text πŸ˜”
I have no idea what I am going to do once I have to think of a trailer. Another hat to wear for the indie dev. πŸ˜‚