I like making weird games, cooking, and assorted other funny little hobbies.
Feel free to ask me questions about any of those things!


Neocities (w/ rss feed)
autumnotopia.neocities.org/
Personal Twitter
twitter.com/Autumnotopia
Personal Tumblr
autumnotopiaagain.tumblr.com
Mortally Moonstruck Games (w/ socmed links)
mortallymoonstruckgames.com/

Kaden
@Kaden

One time I was playing an indie game that billed itself as more of an art project for someone to practice 3d modeling. It was about exploring the place and looking at the scenery with no other game play except eventually getting to the last building.

But the catch was the character was always moving forward, like it was on rails. You could move left, right, move the camera, even go backwards, but the character was always in motion. It was a really interesting choice! I actually really liked it and it made me think about the design choice and how it forced you to explore instead of standing and looking in one place.

That was until I realized I had a controller plugged in and it had flipped over and that's what was making the character move.

It makes me think of stories where people have paused movies and hadn't realized it, or watched something with the brightness too low, or even speed runs to some extent. People are always interacting with art in ways it wasn't meant to and creating new meaning.


You must log in to comment.

in reply to @Kaden's post:

A friend watched the recent D&D movie, and said that he realled liked it, but wasn't really sure about the DM character. You know, the narrator that was just very literally describing everything that happened on screen?

Turns out that he'd accidentally turned on the Audio Descriptions For the Visually Impared, and just assumed that it was supposed to be that way.