I like making weird games, cooking, and assorted other funny little hobbies.
Feel free to ask me questions about any of those things!


Neocities (w/ rss feed)
autumnotopia.neocities.org/
Personal Twitter
twitter.com/Autumnotopia
Personal Tumblr
autumnotopiaagain.tumblr.com
Mortally Moonstruck Games (w/ socmed links)
mortallymoonstruckgames.com/

nomnomnami
@nomnomnami

i got inspired by feniks' site (which has a ton of extremely thorough tutorials!!) and it made me wanna share knowledge too... at least little things you can do to polish your games, or how to set things up to avoid headaches down the line.

i'll be posting the first one shortly... fellow ren'py devs (aspiring or otherwise!), please leave suggestions for what kind of tips you would like to see!! i'm mostly interested in sharing small snippets of code, or best practices type stuff... but if you've seen something in one of my games that made you go "wtf howd she do that" i would be happy to write about that too.


littlerat
@littlerat

nami is very good with ren'py and if you have any interest in the engine i totally recommend checking out their tips 👀

i also want to mention that, yeah, feniks' site is great! in addition to tutorials, they have lots of useful tools that make it easier to take advantage of ren'py's abilities. in fact they have so many useful tools that they might be hard to choose from!

one tool i'm currently using is inline conditions for ren'py. it saves multiple lines of code every time i want to make a minor change in dialogue based on a variable. i find it very intuitive to use!


You must log in to comment.

in reply to @nomnomnami's post:

(づ๑•ᴗ•๑)づ♡ !! I'm looking forward to it, everything you've posted so far has been very easy to follow. The renpy documentation has a lot of info and is very helpful! But...can be a bit dense to break into. Resources like your posts have been getting me going, thank you.

in reply to @littlerat's post: