I like making weird games, cooking, and assorted other funny little hobbies.
Feel free to ask me questions about any of those things!


Neocities (w/ rss feed)
autumnotopia.neocities.org/
Personal Twitter
twitter.com/Autumnotopia
Personal Tumblr
autumnotopiaagain.tumblr.com
Mortally Moonstruck Games (w/ socmed links)
mortallymoonstruckgames.com/

posts from @autumnotopia tagged #I guess if I'm going to do that I should do it like right now huh

also:

brlka
@brlka

i've given a number of talks on game design for PIGSquad over the years, and i thought i'd post a couple of my favorites here since i think the cohost crowd might enjoy them.

Handmade by Chance: Using randomness to assemble levels

this is a talk i gave explaining the level generation technique behind my roguelike platformer Memory. it's a really simple and powerful technique mixing procedural generation with handmade components that i've found works better than pure procedural generation for many genres.

The Art of Laziness: Making the most game for the least work

this is a more abstract talk i gave summarizing all the strategies i've developed for dealing with what, to me, is the greatest challenge of game development: it's a lot of work. there's also a bit at the end i'm proud of that addresses what i think is a very legitimate response to the knee-jerk "scope down" advice given to new developers; namely, "i don't want to make a small game".