Creator of Tabletop Archaeology 101, and Hostile Takeover. Bookworm, music nerd. avarisclari at tutanota dot com

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I do have one issue with the Digimon Card Game. You can ignore your opponent's Digimon and attack their securities at anytime AND IT DOESN'T MATTER if you lose the fight, THEY STILL LOSE A SECURITY CARD. So the only thing to try to keep you from doing it and ending the game is the low risk of losing your Digimon, which almost makes a level 3 deck (rookies only) OP as hell due to low memory costs


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in reply to @avarisclari's post:

Rookie Rush was good in like, BT1-3, but it's not very good atm outside of limited formats. The only real deck like that which sees any success is D-brigade and that does well mostly because it gets to run a really high ratio of strong security options like ultimate flare and iron-fist. The problem is your Rookies will get shut out by any kind of repeatable blocking, like magnamon-x or mechanorimon. And because you're hard playing so much to keep up tempo you run out of cards in hand. Plus with everything committed to board you're weak to board control options like crimson blaze or deathxmon in ways that a build-in-raising deck like metalgaru isn't