axel

Writer @ Studio ZA/UM

IGF-nominated narrative designer/writer 🏴 Literature, gamedev, criticism, OSINT 🏴 Prev: Neurocracy, weird fiction 🏴


A game that wasn't quite as complex or finely tuned as I hoped it would be, yet almost three years later I still find myself thinking about it. The past week, it's been on my mind because of Monster Hunter Rise: Sunbreak, and how DxM could have learned a thing or two from the MH series. Things such as build variety, progression, or repeatable (and repeatedly engaging) content.

Like so many other mech games--the forever 7/10 genre, or so it goes--it didn't need much more to be great. And like so many other mech games, what more actually entails (and how much of it is needed, and what even counts as great) will never be agreed on by fans of the genre. Despite what it lacks, DmX is one of those games I often think about booting up again. Maybe just a quick boss run, maybe a new paint job, maybe finally getting that sword which seemingly never drops. Maybe it is kind of a little bit great after all--at least enough to be on my mind in 2022.


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