ravel is a tool for making unfolding texts out of the html details tag.
it is early and missing features and most distinctly does not work in safari or on phones like even a little.
BUT.
it's here.

IGF-nominated narrative designer/writer 🏴 Literature, gamedev, criticism, OSINT 🏴 Prev: Neurocracy, weird fiction 🏴
it is early and missing features and most distinctly does not work in safari or on phones like even a little.
BUT.
it's here.
hello i have found a bug (when you make new nodes it makes two) already. i am fixing it!!
how goes the bug hunt? would it be useful to share eccentricities I found using it? (I absolutely loved it though! used it here (https://cohost.org/pinstripeowl/post/55041-wanted-to-test-out-r)
thank you :3
when I was making it I started by doing some copy-paste from Word, and the code went very custom, in that it generated html to completely replicate font and size of plain body text that remained until I wiped those div families. If you auto pasted as just text that would I assume not happen maybe?
The secondary thing being, I couldn't (unless I missed it) find a way to edit the code in the ravel site for things like links/formatting, as I assume(?) all the text you put in the build boxes gets coded as text, because I tried using markdown asterisks to see if it worked automatically over here, but didn't come through in previews, and links broke the <>s.
But, those are reallly small things! The drag & drop was really cool, and it was nice being able to go one level down with Returns. It's a really lovely tool. <3
example fragment of the word code below:
</xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:DoNotShowComments/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
This is neat. I wonder if you could combine it with some sufficiently cursed CSS to hide the other options once you've disclosed one, to get closer to a twine-type experience.
Best idea i can think of is have two of these - Side B blocks/unblocks various areas from Side A, and sometimes a "hole" in Side A will let you pick a choice in Side B that changes it
okay that is a really nice feature even if it's unpolished. does this place have...technical possibilities?! not used to that ~Chara
really cool to see detail/summary tag being used for interactive narratives!
I've had this open in a spare tab all week, sitting through the "you have to wait to leave comments queue," just to tell you this is amazing! I'm really looking forward to having a go with it. 😃