axel

Writer @ Studio ZA/UM

IGF-nominated narrative designer/writer 🏴 Literature, gamedev, criticism, OSINT 🏴 Prev: Neurocracy, weird fiction 🏴


bruno
@bruno

What is the best hangout media? Stories where the primary appeal is spending time with the characters and getting to know them and their relationship dynamics.

Pictured: Persona 5


lmichet
@lmichet
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axel
@axel

@lmichet's chost is extremely on point. FFXIV is great for that. It is one of the main reasons I keep playing.

I can think of several JRPGs that depict cool/interesting/touching relationship dynamics (and mechanics)--Fire Emblem: Three Houses, the Atelier game, Xenoblade 2, etc. But sticking close to @bruno's wording ("primary appeal"), I gotta go with Nihon Falcom's Legend of Heroes series--esp. Trails in the Sky and Trails of Cold Steel.

Yeah, there are huge robots and magic and ancient artifacts and big bads. But Sky, for example, is about watching Estelle grow up as much as it is about watching a sprawling cast of characters interact, grow close, grow apart, fall in love, betray each other--whatever--over a number of years, across generations and countries. The Big Anime Shit, villains included, mostly matters because it's personal.

Those personal stakes exist (and matter) because the games are loaded with (not-so-)quiet hangout moments--characters just talking, meals among friends, drinking, fishing, shopping sprees, coming home, villages/cities with uniquely named NPCs that characters (and you) remember, someone who's been away for 100+ hours suddenly popping up with a dumb grin on their faces. People actually miss each other. It's all networks of relationships.

Play the Trails series. You got 200+ hours, right? Right.


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in reply to @bruno's post:

king of the hill is absolutely an all-time hangout media classic imo. every character on the show didn't just have a clear voice but also seemed like they were written around a coherent underlying value system.

nier replicant has been weirdly good for that. the scope of the game is constrained in ways that mean you spend a lot of time walking around questing so you can hear more party banter. eventually you hit a point where killing the shadowlord or whatever isn't really a priority, you just don't want your completely unproblematic and not-doomed roadtrip with Kaine and Emil and that dipshit book to end

also gonna self-nominate necrobarista here (particularly the walking to the sky dlc, which saf & i cowrote) simply because i went through the trouble of making a very in depth character relationships spreadsheet and it seemed to have paid off

in reply to @lmichet's post:

I am ALWAYS thinking about how they devoted like A Lot Of Time to putting together that one burger scene. it's such a hole-in-one characterization-wise - of course Alisaie doesn't like pickles on her burger, and of course G'raha is a dork