proto name: Dice Fortress.gif
A few days ago, my mind decided to hyperfocus on turning some design notes into an actual prototype. I tried to fight that urge —I was tired and had a lot of other things to do— but... it didn't go away. In the end, I decided to make it just so I could actually rest instead of thinking constantly about it.
I'm happy to tell you that it kind of worked! I made an interactive mock up, and now I feel much lighter. It also granted me with some hindsight about the software architecture of turn by turn games, and how I could leverage it for the data collection step of my PhD.
I'm glad to share that happy ending with you 😌
Prototype is named Dice Fortress. It's a "turn-by-turn dice-based strategy roguelite" in the likes of Slice & Dice/Dicey Dungeon/Slay the Spire, but simpler and based on placement synergies.
I'm curious: based on what you see on the GIF, can you guess what the main game mechanics are? I'll post my answer later.
*thanks to @mtrc for that title
This is that good shit right here.
My guess about the core mechanics: dice determine initiative/move order, so you try to optimize your party's upcoming battle (or turn?) using your 3 rerolls? Your create synergies based on how dice are positioned in relation to other dice types? ¯_(ツ)_/¯
