About 75% of all Nintendo interviews where somebody else describes a thing Miyamoto said or did are like "Miyamoto-san suggested we needed to improve the level flow, but didn't offer any specific feedback. After wracking our brains, we remembered he was eating ice cream at the time during our meeting. We realized that was his way of telling us we should be making an ice level instead of a lava one and that's how we ended up creating the most iconic sliding ice block puzzle in the history of video games, which is something we're all incredibly proud of and couldn't have done without Miyamoto-san's invaluable insight."
