Concept: player character has extreme anxiety around showing up for appointments late, so they often arrive an hour early to their appointments. They live in an area that's going under heavy construction so roads are often opening and closing (here's where the procedural generation comes in), with construction vehicles causing untold amounts of traffic until you hit the road. You also have to rely on a GPS that hasn't fully updated with all the new construction information to get you to your destination. Scores for each trip are calculated on how appropriately early you are to your appointment (20 minutes is the sweet spot for a good score).
As the game goes on, roads become more and more complicated, increasingly absurd construction vehicles appear, and traffic becomes a daily occurrence. Your GPS may tell you to drive around in circles or launch your car off the ledge of an unfinished overpass. Other cars may accidentally drive into construction zones and cause panic on the road. Sometimes impossibly long trucks will appear.
It's me. I'm the player character. What the fuck kind of construction vehicle is that.
